WHAT HAS GREGG MAYLES SAID ABOUT THE BANJO-KAZOOIE SERIES OVER THE YEARS ON TWITTER?
Gregg Mayles has not been present on Twitter for years, but it's still a good source of information. Here is a compendium of most things he had said about the Banjo-Kazooie series. This is written similar to a Q&A, but I'm taking tweets about each subject and placing them together.
Thoughts on a new Banjo-Kazooie Game
I think Tooie was close enough to Kazooie but added the 'two' element, anything like Threeie or Fourie is too far removed from Kazooie's name.
I have never said (another Banjo) could not sell well. My opinion has always been that a new Banjo game would have to offer something different, both to interest and challenge me as a designer and to appeal to new players who did not grow up with Banjo. The audience that didn't grow up with Banjo is larger than the one that did. The game would need to appeal to both sets of people for the best chance of success.
I have said I would not do another one unless I felt I could bring something new to the genre. There are elements from the 90's that would still work today but others less so. Look at the Mario platforming games, they are still true to Mario's heritage but they constantly evolve and look for new ways of entertaining players.
NO-ONE could genuinely want Nuts and Bolts 2. I’m not sure I could handle Bolts 2, it’s much easier making pirate games. That vehicle editor still gives me nightmares.
Why was Banjo-Kazooie: Nuts & Bolts' Writing so Negative?
My sense of humour is quite divisive, but I've always believed that poking fun at yourself and your own work keeps you humble. I am extremely proud of all the Banjo games I worked on and always will be. I wrote pretty much all the dialog in B-K and B-T. I'm pretty sure I wrote a lot of the NaB dialog too, definitely Banjo, Kazooie, Grunty and L.O.G.
It was just me and my odd sense of humour having some
fun. I’m proud of Nuts and Bolts, really enjoyed making it. Rare has
always been a studio to take risks and try new things, that’s why I’m still here!
Why did Banjo-Threeie become Banjo-Kazooie: Nuts & Bolts?
I wanted to call it Banjo-Buildie.
(The Banjo-Threeie name) was a joke. I never wanted to do another game in the same vein as the first two. Nuts and Bolts was the third idea for a different kind of Banjo game. Nothing to do with Microsoft. I based the joke off the ending in Snake Rattle n’ Roll.
The first idea for a third Banjo game was to 'remake' the original in a very different way. Imagine revisiting Grunty's Lair 5 years later and she had made a load of changes. Same game on the surface, but played differently.
The second idea for a third Banjo game was to pit Banjo against an AI-controlled Grunty, who would be competing against Banjo in all the worlds. I seem to recall it being co-op as well, so you and a friend could tag-team the old crone.
Just having a bit of fun with people who say it isn't a 'proper' Banjo game. Yes it is. Just not the one some people wanted! Of course it is canon. Just because it is different to the others doesn't mean it isn't.
Was there a Banjo-Kazooie coming to GameCube?
There was never a Banjo game planned for the Gamecube. Ghoulies was, though.
What were your Favorite things about Banjo-Kazooie and Banjo-Tooie?
I liked Rusty Bucket Bay and Treasure Trove Cove, because they had ships. I like ships! Still don't like Mumbo's Mountain that much or Bubblegloop Swamp. I think I am most pleased with the giant snowman on Freezeezy Peak, but the rest of that world wasn't as good. My favourite RBB, best music Grant Kirkhope did for the game.
Mumbo's Mountain was the only level I had to redesign. The first version was rubbish, more a test that went a bit wrong.
Rusty Bucket Bay hasn't really got a bay nor has Mumbo's Mountain got much in the way of a mountain, just a few hills and a termite nest.
The Saucer of Peril was probably the bit I liked best in the whole game. I loved being a T-Rex. Which one next? I think you'll be surprised...
Dingpot is one of the best characters in Banjo. So is Klungo. Deceased Bottles was the best Bottles. Well, actually devil Bottles would have been the best. I just wanted to make it funny that Bottles haunted Banjo for the entire game.
Brentilda is my least favourite Banjo-Kazooie character and her role around providing 'facts' on her sister to enable you to win Furnace Fun is certainly one of the worst pieces of design I have ever created.
Why Did Clanker go from Organic to a Scary Mechanical Shark?
Because as a 'real' creature I couldn't do some of the ideas I wanted due to making no sense or being excessively cruel. Making him a cyborg solved the problem!What are the Origins of some of the Character and Location Names?
Tooty was originally called ‘Piccolo’, as that is the instrument she
played (like Banjo played the banjo and Kazooie played the kazoo). But
we couldn’t copyright that name, so we changed it to Tooty. The same reason why Kazoo became Kazooie and Dinky Kong ended up as Diddy Kong.Did Donkey Kong Country Influence Banjo-Kazooie and do they share a Universe?
The reeeeeeally slow Cranky levels were going to be really short and basic to compensate for his rubbish speed. In many ways it was an idea that I finally put into Banjo: NaB as Klungo's deliberately terrible arcade game.
Can you tell us more about the Banjo-Kazoo Prototype?
What are some scrapped ideas from the Banjo-Kazooie series?
Banjo N&B unused 'Weird West' design by Steve Malpass, boarded up entry exists in Showtown Town.
(Does Sea of Thieves use ideas from Project Dream?) Nope, we used all the good Dream ideas for Banjo. The rubbish ideas we conveniently forgot about.
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